UI / UX Design with Figma UI / UX Design with Figma

This course provides a complete guide to UI/UX design using Figma, the industry-leading design tool. Students will learn user research, wireframing, prototyping, design systems, and collaboration to create professional-grade digital products.

Course Overview

This course provides job-ready UI/UX skills using Figma, from wireframing to prototyping and design systems. Graduates will be prepared for freelance work, internships, or junior UI/UX roles.

Prerequisites: Basic computer skills (no prior design experience required), but it if you have some prior experience with graphics design will be highly recommended.

Duration: 2 Month
Professional Level: Intermediate
Physical Classroom Physical Classroom
Virtual Classroom (Live) Virtual Classroom (Live)

By the end of this course, students will be able to:

  • Understand UI/UX principles and design thinking.
  • Master Figma for wireframing, prototyping, and design systems.
  • Conduct user research and apply usability best practices.
  • Create interactive prototypes for web and mobile apps.
  • Build a professional UI/UX portfolio with real-world projects.
  • What is UI vs. UX? (Key Differences & Importance)

  • Design Thinking Process (Empathize, Define, Ideate, Prototype, Test)

  • UX Laws & Principles (Hick’s Law, Fitts’s Law, Jakob’s Law)

  • UI Design Fundamentals (Visual Hierarchy, Contrast, Consistency)

Hands-on Activity:

  • Analyze and critique a popular app’s UI/UX.

  • Figma Interface Overview (Toolbar, Layers, Assets, Properties)

  • Frames & Artboards (Setting Up for Web & Mobile)

  • Shapes, Text, and Vector Tools (Pen Tool, Boolean Operations)

  • Components & Styles (Creating Reusable Elements)

Hands-on Activity:

  • Design a simple landing page using basic shapes and text.

  • What is Wireframing? (Low-Fidelity vs. High-Fidelity)

  • Information Architecture (IA) (Sitemaps, User Flows)

  • Common UI Patterns (Cards, Navigation, Forms)

  • Designing for Mobile & Desktop (Responsive Grids)

Hands-on Activity:

  • Wireframe a mobile app dashboard (3 key screens).

  • Color Theory & Accessibility (Contrast Ratios, WCAG Guidelines)

  • Typography in UI (Font Pairing, Readability, Scaling)

  • Iconography & Imagery (SVGs, Stock Photos, Custom Illustrations)

  • Micro-Interactions (Hover States, Button Effects)

Hands-on Activity:

  • Convert a wireframe into a high-fidelity UI screen.

  • Creating Clickable Prototypes (Links, Transitions, Overlays)

  • Advanced Animations (Smart Animate, Micro-Interactions)

  • User Testing Basics (Feedback Collection, Iteration)

  • Design Handoff (Export Assets, Developer Notes)

Hands-on Activity:

  • Prototype a 3-screen user flow (e.g., e-commerce checkout).

  • What is a Design System? (Tokens, Components, Documentation)

  • Building a UI Kit (Buttons, Inputs, Dropdowns, Modals)

  • Auto-Layout & Constraints (Responsive Components)

  • Using Plugins (Icon Libraries, Color Accessibility)

Hands-on Activity:

  • Create a custom UI kit for a fintech app.

  • User Research Methods (Surveys, Interviews, Personas)

  • Usability Testing (Task Flows, Heatmaps, A/B Testing)

  • Analyzing Data (Identifying Pain Points)

  • Iterating Designs (Improving Based on Feedback)

Hands-on Activity:

  • Conduct a mini usability test on a prototype.

  • Freelance & Client Work (Briefs, Pricing, Revisions)

  • Case Study Format (Problem, Solution, Results)

  • Portfolio Presentation (Behance, Dribbble, Personal Site)

Project Options:
1️⃣ Branding Project (Logo + Style Guide + Marketing Materials)
2️⃣ UI/UX App Design (Figma Prototype + User Flow)
3️⃣ Social Media Campaign (Canva + Photoshop Graphics)

Final Submission:

  • Present work in a PDF portfolio or Behance/Dribbble.

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  • Curriculum, duration, and key takeaways.
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  • Start your journey toward mastering UI/UX Design with Figma
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