UI / UX Design with Figma UI / UX Design with Figma
This course provides a complete guide to UI/UX design using Figma, the industry-leading design tool. Students will learn user research, wireframing, prototyping, design systems, and collaboration to create professional-grade digital products.
This course provides job-ready UI/UX skills using Figma, from wireframing to prototyping and design systems. Graduates will be prepared for freelance work, internships, or junior UI/UX roles.
Prerequisites: Basic computer skills (no prior design experience required), but it if you have some prior experience with graphics design will be highly recommended.
Physical Classroom Physical Classroom
Virtual Classroom (Live) Virtual Classroom (Live)
By the end of this course, students will be able to:
- Understand UI/UX principles and design thinking.
- Master Figma for wireframing, prototyping, and design systems.
- Conduct user research and apply usability best practices.
- Create interactive prototypes for web and mobile apps.
- Build a professional UI/UX portfolio with real-world projects.
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What is UI vs. UX? (Key Differences & Importance)
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Design Thinking Process (Empathize, Define, Ideate, Prototype, Test)
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UX Laws & Principles (Hick’s Law, Fitts’s Law, Jakob’s Law)
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UI Design Fundamentals (Visual Hierarchy, Contrast, Consistency)
Hands-on Activity:
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Analyze and critique a popular app’s UI/UX.
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Figma Interface Overview (Toolbar, Layers, Assets, Properties)
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Frames & Artboards (Setting Up for Web & Mobile)
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Shapes, Text, and Vector Tools (Pen Tool, Boolean Operations)
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Components & Styles (Creating Reusable Elements)
Hands-on Activity:
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Design a simple landing page using basic shapes and text.
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What is Wireframing? (Low-Fidelity vs. High-Fidelity)
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Information Architecture (IA) (Sitemaps, User Flows)
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Common UI Patterns (Cards, Navigation, Forms)
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Designing for Mobile & Desktop (Responsive Grids)
Hands-on Activity:
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Wireframe a mobile app dashboard (3 key screens).
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Color Theory & Accessibility (Contrast Ratios, WCAG Guidelines)
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Typography in UI (Font Pairing, Readability, Scaling)
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Iconography & Imagery (SVGs, Stock Photos, Custom Illustrations)
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Micro-Interactions (Hover States, Button Effects)
Hands-on Activity:
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Convert a wireframe into a high-fidelity UI screen.
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Creating Clickable Prototypes (Links, Transitions, Overlays)
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Advanced Animations (Smart Animate, Micro-Interactions)
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User Testing Basics (Feedback Collection, Iteration)
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Design Handoff (Export Assets, Developer Notes)
Hands-on Activity:
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Prototype a 3-screen user flow (e.g., e-commerce checkout).
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What is a Design System? (Tokens, Components, Documentation)
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Building a UI Kit (Buttons, Inputs, Dropdowns, Modals)
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Auto-Layout & Constraints (Responsive Components)
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Using Plugins (Icon Libraries, Color Accessibility)
Hands-on Activity:
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Create a custom UI kit for a fintech app.
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User Research Methods (Surveys, Interviews, Personas)
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Usability Testing (Task Flows, Heatmaps, A/B Testing)
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Analyzing Data (Identifying Pain Points)
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Iterating Designs (Improving Based on Feedback)
Hands-on Activity:
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Conduct a mini usability test on a prototype.
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Freelance & Client Work (Briefs, Pricing, Revisions)
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Case Study Format (Problem, Solution, Results)
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Portfolio Presentation (Behance, Dribbble, Personal Site)
Project Options:
1️⃣ Branding Project (Logo + Style Guide + Marketing Materials)
2️⃣ UI/UX App Design (Figma Prototype + User Flow)
3️⃣ Social Media Campaign (Canva + Photoshop Graphics)
Final Submission:
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Present work in a PDF portfolio or Behance/Dribbble.
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Curriculum, duration, and key takeaways.
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Hands-on projects, expert guidance, and industry insights.
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Start your journey toward mastering UI/UX Design with Figma
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